This project directly addresses the challenge of how to motivate and enable professionals, tradespeople and consumers to increase their uptake of low carbon living products and services and to work collaboratively to maximise low carbon outcomes in the built environment.
This is central to the CRCLCL’s purpose of overcoming barriers to the adoption of low carbon living products and services, and is relevant to all industry partners. The project addresses this challenge by trialing the efficacy of team-based and game-based mobile learning in the related streams of research and development. The first stream focuses on professionals and tradespeople and the second on consumers. Participants will be recruited through partner organizations. Both streams aim to increase motivation, enable collaboration and stimulate action in relation to implementing LCL-solutions.
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