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RP3015: Team-Based and Game-Based Mobile Learning

Project leader name: 
Professor Peter Graham
Project status: 
Complete
Project period: 
01/2014 to 01/2018

This project directly addresses the challenge of how to motivate and enable professionals, tradespeople and consumers to increase their uptake of low carbon living products and services and to work collaboratively to maximise low carbon outcomes in the built environment. 

This is central to the CRCLCL’s purpose of overcoming barriers to the adoption of low carbon living products and services, and is relevant to all industry partners. The project addresses this challenge by trialing the efficacy of team-based and game-based mobile learning in the related streams of research and development. The first stream focuses on professionals and tradespeople and the second on consumers. Participants will be recruited through partner organizations. Both streams aim to increase motivation, enable collaboration and stimulate action in relation to implementing LCL-solutions. 

For live information on the project follow:

  @mobileLCL

Publications related to this project

Peer Reviewed Research Publications

This paper presents interim results arguing there is potential to explore mobile learning application opportunities using user segmentation and emotional goal modelling methods.

Peer Reviewed Research Publications

This paper proposes a novel framework called the Emotional Attachment Framework that is based on existing models and theories of emotional attachment. 

Peer Reviewed Research Publications

This paper proposes a novel approach to segment potential and target users based on system goals, adopting customer segmentation concepts adopted from the field of marketing.

CRCLCL Project Reports

This final report supports the completion of the Cooperative Research Centre for Low Carbon Living (CRC LCL) Research Project (RP) 3015: Increasing knowledge and motivating collaborative action on Low Carbon Living through team-based and game-based mobile learning (2014-2018). 

CRCLCL Project Posters
Student Poster – Participants Annual Forum 2017 - Tomi Winfree BUILDING DESIGN CULTURE, COLLABORATION AND LEARNING
CRCLCL Project Posters
Student Poster – Participants Annual Forum 2017 - Paul Goldacre "PEDAGOGICALLY INFORMED MOBILE LEARNING AS AN ENABLER OF SOCIAL INNOVATION"
CRCLCL Project Posters
Student poster - Participants Annual Forum 2016 - Mohammad Sherkat User segmentation in designing mobile learning applications for built environment professionals and real estate agencies
CRCLCL Project Posters
Student poster - Participants Annual Forum 2016 - Tomi Winfree Aec cocio-cultural activity & digital technology
CRCLCL Project Posters
Student poster - Participants Annual Forum 2016 - Paul Goldacre Social innovation through mobile & game based learning
CRCLCL Project Posters

Student Poster – Participants Annual Forum 2015 – Tommi Winfree

An activity theory study of built environment culture

 

CRCLCL Project Posters

Student poster - Participants Annual Forum 2015 - Paul Golacre

Social innovation through game and team based mobile learning

CRCLCL Project Posters

Student poster - Participants Annual Forum 2015 - Mohammed Sherkat

Value-driven approach for requirements engineering in people-oriented software

CRCLCL Project Posters

Research Snapshot A3 size poster from Participants Annual Forum 2014

CRCLCL Project Posters

Student Poster - Participants Annual Forum 2014, Tomi Winfree - Size A2

CRCLCL Project Posters

Student Poster - Participants Annual Forum 2014, Paul Goldacre - Size A2

Students related to this project